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ESA Holiday Survey: Nearly Half of U.S. Kids Want In‑Game Currency

The findings point to a spending shift toward live‑service economies like Fortnite and Roblox.

Overview

  • The ESA’s annual survey of more than 700 U.S. children ages 5–17 finds that 43% plan to ask for in‑game currency this Christmas.
  • Among parents who plan to buy video‑game gifts, intended spending averages $736.83, according to the survey.
  • Nearly three in five children want a game‑related present, with 39% asking for a console and 37% for physical games.
  • Independent 2025 research from Circana reports low rates of one‑time purchases, with only 12% buying a single game in a year and 33% buying none.
  • Engagement in live‑service platforms continues to grow, including a Roblox peak of about 47.3 million concurrent users in a single day.