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Epic's Tim Sweeney Says Development Order, Not the Engine, Drives Unreal Engine 5 Performance Woes

Epic plans automated optimization features with expanded training to push earlier optimization.

Unreal Engine 5 performance problems are developers' fault, not ours, says Epic
Image
Epic Games CEO Tim Sweeney with Unreal Engine logo
Hellblade 2 showcases the games graphical fidelity in Unreal Engine 5.

Overview

  • In a translated Unreal Fest 2025 interview, Sweeney argued many teams target high‑end hardware first and defer low‑spec testing to late stages, leading to stutters and poor frame rates.
  • Epic says engineers will reinforce projects as needed and fold Fortnite optimization learnings into Unreal Engine to improve results on lower‑spec PCs.
  • Version 5.6, released earlier this year, includes shader compilation fixes and Lumen and Nanite upgrades, with Epic citing estimated GPU gains up to about 25% and CPU gains up to about 35%.
  • New complaints continue across recent UE5 releases, including Metal Gear Solid Delta, while other titles like Hellblade II and Fortnite demonstrate stable performance when optimization is prioritized.
  • Some developers and analysts contest that workflow alone explains problems, pointing to platform constraints or project scope, though Digital Foundry notes UE5 can scale well with added development time.