Overview
- Epic reported third-party player spending on PC rose 57% to a record $400 million, with some major live-service titles not counted due to outside payment processing.
- Time spent in third-party games increased 4% to 2.78 billion hours as total gameplay fell 14% to 6.65 billion, a drop the company links to lower Fortnite playtime.
- A December peak reached 78 million monthly active users, while 2025 averages edged down to 67 million MAU and 31 million DAU, off 1% and 2% respectively.
- Epic is expanding Fortnite-linked cosmetic rewards tied to purchases of select partner games, naming Capcom, miHoYo, Pearl Abyss, S-Game, Mintrocket and Kakao Games.
- The store logged 662 million free-game claims, with Epic saying only 16–18% of claimants later buy games there, and it estimates roughly 60% of its users also use Steam.