Overview
- Player spending on third-party PC games rose 57% to $400 million in 2025, total store spend reached $1.16 billion, and monthly active users peaked at 78 million in December.
- Players claimed 662 million free titles, with Epic reporting a 16–18% conversion of free-game claimants to paying users and an average 40% lift in a game's Steam concurrent players during Epic free weeks.
- Epic plans to ship a rebuilt PC launcher in May–June with faster load times and greater stability, plus new social features including voice chat, avatars, player profiles, and community spaces, with a cross-platform library coming later in 2026.
- A new program will grant Fortnite cosmetics for purchasing participating Epic Games Store titles, starting with Resident Evil Requiem on February 27, with about 40 partnerships planned for 2026 and confirmed partners including Capcom, miHoYo, Pearl Abyss, S-Game, MintRocket, and Kakao Games.
- Engagement patterns were mixed, with total gameplay hours down 14% to 6.65 billion but third-party hours up 4% to 2.78 billion, and Epic also plans mobile store launches in Japan in March and Brazil in June.