Particle.news

Download on the App Store

Epic Games Integrates MetaHuman Creator into Unreal Engine 5.6 with Real-Time Animation, Marketplace Distribution and Cross-Engine Licensing

Embedded in Unreal Engine 5.6, MetaHuman Creator enables direct customization of digital humans through real-time animation, marketplace distribution, cross-engine licensing, enhanced fidelity, expanded mesh options

Image
Image

Overview

  • MetaHuman Creator exits early access and is now fully embedded in Unreal Engine 5.6 to streamline digital human creation
  • Body-authoring tools now extend fine-grained facial controls to full character bodies with an expanded assortment of mesh shapes and textures
  • MetaHuman Animation generates real-time animations and audio from any LiveLink-compatible mono camera, including consumer webcams and smartphones
  • An updated EULA permits MetaHumans to be used in rival engines like Unity and Godot as well as in creative applications such as Maya, Houdini and Blender
  • Developers can monetize their work by selling custom MetaHumans on Epic’s Fab marketplace for digital assets