Overview
- MetaHuman Creator exits early access and is now fully embedded in Unreal Engine 5.6 to streamline digital human creation
- Body-authoring tools now extend fine-grained facial controls to full character bodies with an expanded assortment of mesh shapes and textures
- MetaHuman Animation generates real-time animations and audio from any LiveLink-compatible mono camera, including consumer webcams and smartphones
- An updated EULA permits MetaHumans to be used in rival engines like Unity and Godot as well as in creative applications such as Maya, Houdini and Blender
- Developers can monetize their work by selling custom MetaHumans on Epic’s Fab marketplace for digital assets