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Embracer’s New CEO Centers Generative AI in Game Production, Touts Early Efficiency Gains

His pledge of strict oversight follows an Aspyr hotfix that removed unauthorized AI voice work.

Overview

  • Phil Rogers framed generative AI as a power multiplier and strategic catalyst in remarks at Embracer’s September 18 annual meeting.
  • The company expects its Fellowship Entertainment division to deliver nine triple-A games over the next two financial years using AI-assisted workflows.
  • Rogers said teams are seeing measurable productivity gains, citing animation results he described as indistinguishable from motion capture and mocap shoots cut from seven days to roughly half.
  • Embracer’s stated principle is to empower, never replace, with human authorship remaining final and governance tools such as audit logs, workflow approvals, and transparent disclosure to players.
  • Days before the remarks, subsidiary Aspyr patched Tomb Raider IV–VI Remastered to remove AI-generated voice lines reported to mimic actress Françoise Cadol without consent, an issue the studio has not fully explained.