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Embark Scraps Auction-House Trading for Arc Raiders, Favors In‑Person Swaps

Developers say a market-style system would reduce loot hunting to currency math.

Overview

  • Design lead Virgil Watkins says the team explored and partly built an auction-house-style system before removing it after tests made play "just about coins."
  • Embark concludes a player market is "very risky territory" because it undermines the core loop of finding specific items for progression and crafting.
  • The studio is not building a traditional auction house and is instead prioritizing social, in-person exchanges between players.
  • Planned improvements include a tactile offer interaction where one player holds out an item for another to take, moving beyond simple floor drops.
  • CEO Patrick Söderlund remains interested in expanding trading over the long term without firm decisions yet, as the team also teases multiple new maps in 2026.