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Embark Says Premium Pivot Made Arc Raiders Easier to Design, Cutting Time-Gating

Developers say dropping retention-driven friction let them remove crafting timers to better match effort with rewards.

Overview

  • Design director Virgil Watkins says leaving free-to-play made Arc Raiders “drastically easier” to build because systems no longer needed added grind to drive spending.
  • Embark removed crafting timers and trimmed resource demands so progression feels more rational and proportional to player effort.
  • Watkins acknowledges the team still must fund live service support through monetization that does not feel predatory despite the $40 upfront price.
  • The game was first announced in 2021 as free-to-play, later shifted to a PvPvE extraction focus, moved to a premium model in June 2024, and launched in October 2025 as Nexon’s most successful global debut.
  • Embark says the first in-game expedition is scheduled to begin on 21 December on an eight-week cadence with incentives tied to resetting progression.