Overview
- CEO Patrick Söderlund said skill determines matches first, followed by party size, with an aggression-based layer added about a week ago.
- The system evaluates how prone players are to PvP or PvE and more frequently places similar tendencies in the same lobbies.
- Embark has not disclosed the specific metrics or weights that define aggression to reduce the risk of players gaming the system.
- Details on how mixed-aggression squads are placed and how quickly behavior updates a player's classification remain undisclosed.
- Players reported facing tougher opponents recently, while Söderlund described the approach as "not a full science" and observers note its long-term impact is uncertain.