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Embark Confirms Aggression-Based Matchmaking in Arc Raiders

The new layer rides on top of skill-first matching to nudge like‑minded players together.

Overview

  • CEO Patrick Söderlund said skill determines matches first, followed by party size, with an aggression-based layer added about a week ago.
  • The system evaluates how prone players are to PvP or PvE and more frequently places similar tendencies in the same lobbies.
  • Embark has not disclosed the specific metrics or weights that define aggression to reduce the risk of players gaming the system.
  • Details on how mixed-aggression squads are placed and how quickly behavior updates a player's classification remain undisclosed.
  • Players reported facing tougher opponents recently, while Söderlund described the approach as "not a full science" and observers note its long-term impact is uncertain.