Overview
- Data mined figures show a downed ally’s revive gauge requires 40 HP at first death, 90 HP at second and 240 HP at third, turning three-bar revives six times harder than one
- The in-game UI presents revive bars as evenly scaled, concealing the true exponential growth in HP needed to bring teammates back
- Weapons and spells each have hidden revive damage values that determine how quickly they restore revive HP; these values do not scale with player level or buffs
- A downed teammate’s gauge refills automatically at accelerating rates—2 HP/sec at one bar, 9 HP/sec at two bars and 40 HP/sec at three—if teammates pause their attacks
- Death penalties drop a tier every three minutes alive and reset upon interacting with a Site of Grace; The Guardian’s ultimate can revive two allies simultaneously, bypassing the complex revive process