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Elden Ring Nightreign Revive Bars Demand Exponentially More Damage Than UI Indicates

Data miner Zullie the Witch showed that each subsequent death boosts the HP required per revive bar and its refill speed, revealing that the UI’s linear design masks a steeper challenge

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Overview

  • Data mined figures show a downed ally’s revive gauge requires 40 HP at first death, 90 HP at second and 240 HP at third, turning three-bar revives six times harder than one
  • The in-game UI presents revive bars as evenly scaled, concealing the true exponential growth in HP needed to bring teammates back
  • Weapons and spells each have hidden revive damage values that determine how quickly they restore revive HP; these values do not scale with player level or buffs
  • A downed teammate’s gauge refills automatically at accelerating rates—2 HP/sec at one bar, 9 HP/sec at two bars and 40 HP/sec at three—if teammates pause their attacks
  • Death penalties drop a tier every three minutes alive and reset upon interacting with a Site of Grace; The Guardian’s ultimate can revive two allies simultaneously, bypassing the complex revive process