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Elden Ring Nightreign Debut Earns Praise for Team-Based Roguelike Action, Criticized for Brutal Difficulty

Three-player squads endure permadeath runs across Limveld's three-day cycle, featuring dynamic boss battles without crossplay support

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Key visual for Elden Ring Nightreign showing three player characters facing off against a large three-headed dog boss.

Overview

  • Released on May 30, Nightreign detaches from Elden Ring’s open-world RPG roots to present short, repeatable expeditions centered on three-player cooperation.
  • Players select from eight pre-built Nightfarers, leveling up through combat and Relic upgrades to face preliminary bosses each night before a climactic Nightlord fight on Day Three.
  • Permadeath mechanics reset wiped teams to the Roundtable Hold, intensifying stakes and blending battle royale–style encroaching zones with roguelike progression.
  • While reviewers lauded the addictive co-op synergy and inventive boss encounters, many noted its punishing challenge, lack of two-player mode, and absence of cross-platform play.
  • FromSoftware and Bandai Namco have confirmed ongoing post-launch support and potential expansions aimed at enriching content and addressing community concerns.