Overview
- Insider Gaming and staff LinkedIn posts indicate at least a dozen roles were cut at the Montreal developer in recent weeks.
- Staff say the reductions touched design, production, writing, 3D art, concept art, and animation teams.
- Reporting points to a pivot toward support work on Microsoft’s Grounded 2 and Playground Games’ Fable.
- Additional job cuts are forecast once current co-development work wraps, according to the same sources.
- Neither Eidos-Montréal nor Embracer has commented; the studio previously cut about 75 roles in March 2025 and 97 in 2024 during Embracer’s restructuring after a failed $2 billion deal.