Overview
- Internal sources report development costs have surpassed $400 million, intensifying pressure on EA’s largest-ever live-service shooter project
- Dozens of team members have taken mental exhaustion leave lasting between two weeks and nine months, highlighting widespread burnout across four collaborating studios
- Coordination frictions among DICE, Motive, Criterion and Ripple Effect have contributed to missed meetings and slipping core development deadlines
- The project’s 100 million-player target has expanded Glacier’s scope to include a free-to-play battle royale, a six-hour campaign and revamped Conquest multiplayer modes
- EA is weighing cuts to single-player segments and planning substantial day-one and seasonal updates to meet its April 2026 release window