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EA Rejects BioWare’s Dragon Age Trilogy Remaster Pitches

Mark Darrah says EA’s opposition to remasters as well as the challenge of updating games built on multiple engines have effectively killed any chance of an official Dragon Age collection.

Overview

  • BioWare proposed both remasters and remakes for the first three Dragon Age games, including a retroactive “Champions” trilogy and an external Origins remake.
  • EA declined to fund the initiatives, arguing that studios must absorb additional work within existing budgets and citing an institutional reluctance toward remasters.
  • The trilogy’s games were built on three separate proprietary engines—Eclipse, Lycium and Frostbite—making a unified update far more complex than recent Unreal-based collections.
  • Dragon Age: The Veilguard underperformed expectations by engaging about 1.5 million players in its first two months, prompting BioWare to downsize and reassign staff in early 2025.
  • With resources redirected to Mass Effect 5 and limited studio finances, Darrah concludes that an official Dragon Age remaster or remake is unlikely to materialize soon.