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EA Outlines Battlefield 6 Post-Beta Tuning as Devs Frame Movement Nerfs as Targeted

The studio is using beta telemetry to steer measured changes before launch.

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Overview

  • Movement will see reduced slide-to-jump momentum, penalties that lower height on consecutive jumps, and greater inaccuracy when firing during jumps or slides.
  • A recoil and tap‑fire pass aims to restore range differentiation, the M87A1 shotgun will require more pellets to kill, and time‑to‑kill discrepancies remain under review.
  • Open and Closed weapon playlists will stay available at launch with a push to make them easier to find, and Rush will default to smaller player counts to preserve a more tactical flow.
  • Upcoming Battlefield Labs sessions will trial larger maps such as Mirak Valley and Operation Firestorm, with fixes planned for rooftop and out‑of‑bounds exploits and a tweak to lower initial parachute acceleration.
  • Developers say the adjustments are localized rather than sweeping, the beta set franchise participation records that informed these changes, and community reaction remains split over the pace and skill expression.