Overview
- Analyst Michael Pachter reports that Battlefield GM Byron Beede envisions rotating three internal studios to support annual releases.
- EA expects the shift to take roughly five to six years before delivering consecutive yearly titles.
- DICE, Ripple Effect and EA Motive are the likely participants in the planned three-year development cycle.
- The plan comes from secondhand reporting without an official EA announcement.
- Industry observers caution that a yearly release cadence could strain development resources and harm game quality.