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EA Eyes Annual Battlefield Releases Through Three-Studio Rotation

The proposal stems from an analyst’s account rather than official confirmation by EA.

Overview

  • Analyst Michael Pachter reports that Battlefield GM Byron Beede envisions rotating three internal studios to support annual releases.
  • EA expects the shift to take roughly five to six years before delivering consecutive yearly titles.
  • DICE, Ripple Effect and EA Motive are the likely participants in the planned three-year development cycle.
  • The plan comes from secondhand reporting without an official EA announcement.
  • Industry observers caution that a yearly release cadence could strain development resources and harm game quality.