Overview
- BioWare pitched multiple soft proposals to remaster or remake the first three Dragon Age games as a “Champions Trilogy,” but EA refused to allocate new funding.
- Darrah criticized EA’s historic aversion to remasters, noting that any project would have had to use existing studio budgets already tied to other titles.
- Unifying Dragon Age: Origins and II on Eclipse engines with Inquisition’s Frostbite code posed significant technical and staffing challenges.
- Dragon Age: The Veilguard engaged about 1.5 million players in its first two months—roughly half EA’s target—triggering early-2025 layoffs and reassignments at BioWare.
- With a reduced core team now focused on Mass Effect 5 development, Darrah says a Dragon Age remaster is unlikely to proceed soon.