Overview
- Joel Bylos announced 'Partial Warfare (PvE)' zones that let players gather T6 resources and use testing stations without facing unwanted PvP.
- Key high-stakes areas such as Landsraad control points, shipwrecks and large spice fields will remain open to PvP to preserve risk-reward dynamics.
- Funcom plans further tweaks to Deep Desert mechanics, including ground-battle optimizations, scout ornithopter balance, respawn timers, vehicle storage and hand scanner adjustments.
- The Landsraad system is being overhauled to curb resource stockpiling and introduce micro rewards tailored to solo and small-group players.
- Community response is split between those welcoming easier access to endgame content and purists concerned that the changes dilute the Deep Desert’s original challenge.