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Dragon's Dogma 2 Challenges Conventional Fast Travel in Games

Director Hideaki Itsuno argues that making travel fun can enhance the gaming experience.

  • Dragon's Dogma 2, the upcoming RPG from Capcom, is taking an unconventional approach to fast travel, encouraging players to spend time exploring its fantasy kingdoms.
  • Director Hideaki Itsuno argues that travel in games isn't boring, but rather that games themselves can be boring if they don't make travel fun.
  • The game's fast travel system relies on limited resources, forcing players to think carefully about their use of the system.
  • Dragon's Dogma 2 is expanding its modes of transportation, introducing a new cart system that offers an easier way to navigate the world, albeit with potential challenges and interruptions.
  • The game is set to release on PlayStation 5, Xbox Series consoles, and PC on March 22.
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