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Dragon Quest VII Reimagined Launches With Streamlined Story, Diorama Aesthetic, and Modernized Systems

The remake refocuses the marathon PS1 RPG into a shorter, more accessible adventure through redesigned systems.

Overview

  • Square Enix released Dragon Quest VII Reimagined on February 5 for Nintendo Switch and Switch 2, PS5, Xbox Series X|S, and PC.
  • The vocation system now supports moonlighting, letting each character equip two vocations at once with rebuilt classes emphasizing distinct roles.
  • Combat and quality‑of‑life options include battle speed adjustments, auto‑battle, pre‑emptive strikes on the field, and instant defeats for weaker foes, plus a 0‑MP Zoom from the start and a Chimaera Wing that guarantees escape.
  • The narrative has been reworked by cutting some subplots, moving others to optional content, and adding new episodes such as a segment featuring an adult Kiefer.
  • The remake adopts a diorama visual style with Akira Toriyama designs and physical character dolls on display at events, targets a roughly 50‑hour runtime, and has drawn broadly positive reviews alongside criticism that reduced friction lessens challenge.