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Dragon Age: The Veilguard’s Tumultuous Development Triggers BioWare Restructuring

A player count that fell nearly 50 percent short of EA’s goals has spurred mass layoffs, fueling concerns over the studio’s long-term viability.

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Rook, Neve, Emmrich, Lucanis, and the rest of their alliance stand together
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Overview

  • BioWare spent nearly a decade pivoting The Veilguard from single-player RPG to live-service multiplayer and back, leaving developers just 18 months to retool its core design.
  • A top-down rewrite of the game’s dialogue aimed at avoiding Forspoken-style snark introduced tonal inconsistencies and rushed story elements.
  • Late in development, BioWare brought in its Mass Effect team to overhaul key missions, a move that improved the finale but intensified internal tensions.
  • Upon its October 2024 launch, The Veilguard drew only 1.5 million players in two months—roughly half of EA’s target—prompting broad staff cuts and reassignments.
  • Industry analysts warn that continued underperformance could threaten BioWare’s future as EA shifts focus to the next Mass Effect installment.