Overview
- The Veilguard endured a 10-year development cycle after EA ordered it to pivot from a planned single-player RPG to a live-service game in 2017 and then back in 2020.
- BioWare was given roughly 18 months to overhaul multiplayer elements into a story-driven experience, leading to limited narrative choices and a rushed production.
- A late rewrite of dialogue aimed at avoiding “snarky” banter after Forspoken’s reception created tonal inconsistencies across characters and plotlines.
- With BioWare’s Mass Effect team drafted in to expedite completion, cultural clashes emerged even as new scenes and a revamped finale bolstered player appreciation.
- The game launched to about 1.5 million players—nearly half of EA’s projection—prompting layoffs of senior developers and fueling analyst warnings over BioWare’s future.