Overview
- BioWare began The Veilguard as a single-player RPG in 2015 before shifting to a live-service multiplayer model in 2017 and reverting back in 2020.
- A compressed 18-month overhaul forced developers to retrofit multiplayer features into a conventional narrative structure under severe time pressure.
- Late in production, leadership ordered a rewrite to strip the game’s snarky dialogue tone and brought in Mass Effect teams to rework key missions, fueling internal tensions.
- Upon its October 2024 release, Veilguard engaged about 1.5 million players, meeting only half of EA’s target and raising questions about its critical depth.
- The poor financial showing led to widespread layoffs at BioWare, a studio reorganization around a smaller team and renewed industry doubts over its future viability.