Overview
- The Veilguard's opening sequence is designed to be more dramatic than the finale of Inquisition.
- The game will move away from open-world exploration, opting for detailed, mission-based environments.
- Companion characters will have more autonomy, influencing the story even when not in the player's party.
- The combat system will focus on action and skill-based mechanics, reminiscent of the Mass Effect series.
- The central hub, the Lighthouse, will serve as the player's base for planning missions and interacting with characters.