Overview
- The decade-long development saw BioWare pivot from single-player to multiplayer and back without fully rebuilding the game around either format.
- EA imposed an 18-month overhaul to target broad appeal, which developers say rushed world-building and constrained narrative scope.
- Sales fell about 50% short of EA’s expectations, prompting the publisher to restructure BioWare and enact widespread layoffs.
- Critics praised the game’s combat, companions and lore, but player reviews were sharply divided over a lack of meaningful choices.
- Industry analysts warn that BioWare’s future now depends on the performance of its next project, Mass Effect 5, after more than a decade without a major hit.