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Doom Crashes After 2.5 Years in Real-World Test of Demo Counter Overflow

A forum user's pocket PC left running confirmed a calculated integer overflow in the 1993 shooter's demo tracker.

Overview

  • LenOwO user minki ran Doom on an old PDA powered by a DIY 18650 UPS connected to a router’s USB port for a constant 5V supply.
  • The game failed only hours past the two-and-a-half-year mark when the demo-tracking variable exceeded its integer bounds, aligning with minki’s prior estimate.
  • PC Gamer reported the result on September 17 following minki’s September 16 post, with PCWorld subsequently covering the test.
  • The outcome underscores how long-running counters in legacy engines can overflow and cause deterministic crashes far outside normal playtime.
  • Community commentary pointed to similar multi-year timer overflows in Crash Bandicoot 3, Final Fantasy IX, and Paper Mario.