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Director Reveals Rushed Release Hampered 'The Callisto Protocol'

Glen Schofield cites publisher Krafton's insistence on an early launch, leading to cut content and development challenges.

  • Schofield claims he was promised more time but was later forced to meet an earlier deadline.
  • Significant content, including bosses and enemy types, was cut due to the accelerated timeline.
  • The Covid-19 pandemic and the 'Great Resignation' further strained development resources.
  • Schofield reflects on the difficulties and suggests a sequel should be made to fulfill the original vision.
  • Striking Distance Studios laid off over 30 developers after the game's final DLC release.
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