Director Reveals Rushed Release Hampered 'The Callisto Protocol'
Glen Schofield cites publisher Krafton's insistence on an early launch, leading to cut content and development challenges.
- Schofield claims he was promised more time but was later forced to meet an earlier deadline.
- Significant content, including bosses and enemy types, was cut due to the accelerated timeline.
- The Covid-19 pandemic and the 'Great Resignation' further strained development resources.
- Schofield reflects on the difficulties and suggests a sequel should be made to fulfill the original vision.
- Striking Distance Studios laid off over 30 developers after the game's final DLC release.