Overview
- George Miller expresses admiration for Hideo Kojima, suggesting he could create a high-level Mad Max game.
- Miller critiques the 2015 Mad Max game, calling it less than what he envisioned.
- Avalanche Studio's founder, Christofer Sundberg, responds, accusing Miller of arrogance and blaming Warner Bros. for the game's issues.
- Sundberg reveals that the game's development was hindered by a forced linear approach and an unfavorable release date.
- The debate underscores the complexities and tensions in adapting film properties into video games.