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Developers of Pokémon TCG Pocket to Revamp Trading System After Player Backlash

The trading feature introduced last week faced widespread criticism for restrictive mechanics, prompting promises of significant improvements.

  • Pokémon TCG Pocket's trading system, launched on January 29, has been criticized for requiring Trade Tokens and Trade Stamina, which many players find overly restrictive and convoluted.
  • Players must destroy duplicate cards to earn Trade Tokens, with high trade costs making the system inaccessible for many users, particularly those with smaller collections.
  • The developers, Creatures Inc. and DeNA, acknowledged that the current restrictions hinder casual enjoyment and announced plans to improve the feature based on community feedback.
  • Future updates will include additional ways to earn Trade Tokens, such as through event distributions, though no timeline for these changes has been provided.
  • Concerns about bot abuse and real-money trading influenced the initial design of the system, but the developers are now reevaluating to strike a better balance between security and player satisfaction.
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