Developers of Pokémon TCG Pocket to Revamp Trading System After Player Backlash
The trading feature introduced last week faced widespread criticism for restrictive mechanics, prompting promises of significant improvements.
- Pokémon TCG Pocket's trading system, launched on January 29, has been criticized for requiring Trade Tokens and Trade Stamina, which many players find overly restrictive and convoluted.
- Players must destroy duplicate cards to earn Trade Tokens, with high trade costs making the system inaccessible for many users, particularly those with smaller collections.
- The developers, Creatures Inc. and DeNA, acknowledged that the current restrictions hinder casual enjoyment and announced plans to improve the feature based on community feedback.
- Future updates will include additional ways to earn Trade Tokens, such as through event distributions, though no timeline for these changes has been provided.
- Concerns about bot abuse and real-money trading influenced the initial design of the system, but the developers are now reevaluating to strike a better balance between security and player satisfaction.