Overview
- Raphael Colantonio called Game Pass an unsustainable, ‘‘infinite money’’–subsidized service that cannot coexist with traditional revenue streams.
- He blamed Game Pass’s day-one release strategy for contributing to recent Xbox studio closures, project cancellations and layoffs.
- Microsoft countered by reporting an 8% year-over-year increase in content and services revenue and a 45% rise in PC Game Pass revenue.
- Rebellion CEO Jason Kingsley said Atomfall’s inclusion on Game Pass delivered strong player engagement and commercial gains for his studio.
- Some developers, including Larian’s Michael Douse, advocate adding games to subscription catalogs later in their lifecycle to safeguard new-release sales.