Overview
- In a Deep Dive podcast on August 4, 2025, artist Nate Wells officially confirmed the origin of the infamous sphincter door textures in System Shock 2’s The Many level.
- Wells said producer Josh Randall provided colonoscopy video stills, from which he extracted and flattened a frame in Photoshop to create the organic door textures.
- The fleshy architectural style of The Many was designed to contrast sharply with the game’s sterile corridors, reinforcing its signature bio-horror atmosphere.
- This revelation settles a longstanding fan theory more than 25 years after System Shock 2’s 1999 release.
- Nightdive Studios’ 25th-anniversary remaster, featuring fully reconstructed organic assets, is available on PC and arrived on consoles in July 2025.