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Denshattack! Debuts as a High‑Rated Off‑the‑Rails Arcade Hit

The launch marks a breakout indie title paired with striking style, a celebrated soundtrack, high player engagement, steep onboarding, uneven physics

Overview

  • Denshattack!, made by Spanish studio Undercoders and published by Fireshine with Boltray, launched mid‑July and is available on Nintendo Switch 2, PlayStation 5, Steam and as a Day One Game Pass release for Xbox.
  • Early response has been strongly positive, with Steam user reviews labeled "Very Positive," placement on Steam’s Popular New Releases and a Metacritic aggregate around the high‑80s, driving notable initial sales visibility.
  • The core hook is a trick‑driven arcade system that has players performing Tony Hawk‑style combos while piloting trains across 60+ stages in a stylized, climate‑impacted version of Japan with races, score attacks, boss fights and collectibles.
  • Reviewers and players singled out the cel‑shaded, Jet Set Radio‑inspired visuals and a high‑energy soundtrack featuring guest contributions coordinated by Kid Katana from Richard Jacques, Ryo Nagamatsu, Takenobu Mitsuyoshi and Tee Lopes.
  • Critics praise the game’s addictive score‑chasing and presentation but warn that a steep, layered learning curve, inconsistent physics and frequent scripted set‑pieces make the experience feel uneven for some players.