Overview
- Combat centers on what the developer calls a 'new-style tactics' system inspired by early Persona games, emphasizing planning, positioning, and combo chains.
- Each round grants eight action points, with escalating costs for repeat actions by the same character that turn positioning into a resource puzzle.
- Fights earn A–C grades that award opals, trophies, and class credits, with top marks tied to kill targets, round limits, and sealing a portal at the map’s rear.
- Players can recruit up to 15 characters and deepen bonds through dialogue choices, karaoke, cooking, and side quests, though relationships remain secondary to battles.
- The review reports short pre-battle load times and no major issues on Switch, notes early-game repetition that eases with new units and enemies, and describes the release as well-polished after delays.