Overview
- Glen Schofield told GamesIndustry.biz on Tuesday that publisher Krafton rescinded a promised three‑month extension and pushed The Callisto Protocol to ship in December 2022 instead of March 2023.
- He said recurring COVID‑19 illness and temporary shutdowns of small teams, including the studio's Spain office, disrupted work and removed key contributors during development.
- Schofield alleges Krafton required a simultaneous PlayStation 4 release that added roughly $20 million in costs and forced the team to procure about 200 dev kits during a global chip shortage.
- After launch, Striking Distance issued what Schofield says were 86 patches and completed DLC to fix technical problems such as stuttering and to restore cut content.
- Krafton concluded the project had failed commercially and declined a sequel, a result that followed mixed reviews at launch and later studio layoffs and leadership changes described in coverage.