Overview
- David Gaider, former Dragon Age lead writer, claims EA consistently prioritized Mass Effect, citing its modern and action-oriented appeal as the reason.
- Gaider revealed that BioWare operated as two conflicting teams—Dragon Age and Mass Effect—each with distinct cultures and minimal collaboration.
- He suggested EA's favoritism and internal team dynamics led to creative inconsistencies in the Dragon Age series, dating back to Origins.
- Gaider highlighted that despite Dragon Age occasionally outperforming Mass Effect, EA often excused Mass Effect's shortcomings while undermining Dragon Age's success.
- These frustrations, coupled with creative constraints, were key factors in Gaider's decision to leave BioWare after nearly two decades.