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David Gaider Reveals EA's Longstanding Favoritism for Mass Effect Over Dragon Age

The former Dragon Age lead writer shares insights into BioWare's internal divisions and EA's strategic bias, reigniting debates about the franchises' creative trajectories.

The concept art for Mass Effect's legendary edition in a stand-off with The Queen of Swords tarot from Dragon Age.
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Overview

  • David Gaider, former Dragon Age lead writer, claims EA consistently prioritized Mass Effect, citing its modern and action-oriented appeal as the reason.
  • Gaider revealed that BioWare operated as two conflicting teams—Dragon Age and Mass Effect—each with distinct cultures and minimal collaboration.
  • He suggested EA's favoritism and internal team dynamics led to creative inconsistencies in the Dragon Age series, dating back to Origins.
  • Gaider highlighted that despite Dragon Age occasionally outperforming Mass Effect, EA often excused Mass Effect's shortcomings while undermining Dragon Age's success.
  • These frustrations, coupled with creative constraints, were key factors in Gaider's decision to leave BioWare after nearly two decades.