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Cyberpunk 2 Director Defends Cyberpunk 2077’s Short Act 1 as Intentional Design

In a BlueSky thread, he cites narrative focus, rejecting cut-content claims.

Overview

  • Igor Sarzyński said extending Cyberpunk 2077’s pre-heist act would not improve the story, likening the request to lingering longer with “farmer Luke” before Star Wars truly begins.
  • He maintained that the time spent with Jackie Welles was deliberate and sufficient for the character’s purpose, adding that the half-year montage was always planned.
  • Sarzyński argued a longer rise-through-the-ranks arc would risk a meandering, unfocused experience given the vague early-game goal of “get to the top.”
  • He acknowledged tension between urgent story stakes and optional side gigs, saying that if he did it again he would better contextualize side content and might gate a specific ending behind it.
  • Positioning the series as narrative-driven rather than GTA-style, he noted players can still set their own pace in the open world and said CD Projekt will not rebuild 2077’s structure to match player requests.