Overview
- Crystal Dynamics announced on LinkedIn that it has let go of just under 30 employees across multiple departments.
- The company described the move as a difficult but necessary step to optimize development of its flagship Tomb Raider game.
- This marks the third set of staff reductions in 2025, following cuts in March and another round in August.
- The March layoffs affected 17 roles, and the August reductions followed Microsoft’s cancellation of the Perfect Dark reboot that Crystal Dynamics was co-developing.
- The new Tomb Raider, built on Unreal Engine 5 and published by Amazon Games, has seen few public updates, even as separate Netflix and Amazon series tied to the franchise proceed.