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Control Resonant Recasts Control as a Melee Action‑RPG in a Visually Ambitious Sequel

A melee‑focused follow-up that pushes the Remedy shared universe, the game pairs striking, folded‑Manhattan design with late‑game combat that many reviewers found repetitive.

Overview

  • Reviews published Sept. 18–19 praise the game’s bold shift to Dylan Faden as protagonist and its expansion of the Remedyverse while flagging new design risks.
  • The Aberrant, a transformable melee weapon, and a zone‑leveling system reposition Control Resonant as a build‑driven action‑RPG rather than the original’s ranged shooter.
  • Critics consistently applaud the game’s art direction, traversal and set‑piece Resonant boss fights, noting those bosses grant meaningful abilities that change combat and exploration.
  • Multiple reviews note the combat loop sags late in the campaign because enemy health and limited skill growth make encounters feel repetitive and spongy.
  • Early technical reports find stable performance on high‑end PS5 Pro and Xbox Series X modes, and first playthrough times fall around 25–27 hours with significantly more optional content.