Overview
- Peak sold over one million copies on Steam within six days, peaking at more than 102,000 concurrent players
- The game was created in a one-month game jam collaboration between Aggro Crab and Landfall to avoid burnout from longer development cycles
- Each day’s procedurally generated mountain features four distinct biomes where players share resources, set ropes and manage injuries to reach the summit
- A low $5–$8 price point and a pun-friendly name fueled a zero-cost viral marketing surge across social platforms
- Developers say Peak’s performance has convinced them to focus on smaller, tightly scoped titles and they currently have no plans for console crossplay