Overview
- Guillaume Broche warns that prejudice against turn-based RPGs has not fully dissipated despite Clair Obscur’s commercial and critical success.
- The design team integrated parry and dodge mechanics purely as creative choices rather than to counter lingering genre stigma.
- Lead programmer Tom Guillermin confirms Sandfall Interactive will remain a 30-person studio with no current plans for expansion.
- Hideo Kojima has praised the studio’s lean structure as “ideal” for crafting narrative-driven RPGs efficiently.
- Broche predicts growing interest in mid-tier AA-class games as escalating production expenses challenge traditional AAA models.