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Clair Obscur Team Says Turn-Based RPGs Remain Unfashionable Despite 3.3 Million Sales

Sandfall Interactive’s 30-person debut underscores lean development’s potential against rising AAA costs.

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Overview

  • Guillaume Broche warns that prejudice against turn-based RPGs has not fully dissipated despite Clair Obscur’s commercial and critical success.
  • The design team integrated parry and dodge mechanics purely as creative choices rather than to counter lingering genre stigma.
  • Lead programmer Tom Guillermin confirms Sandfall Interactive will remain a 30-person studio with no current plans for expansion.
  • Hideo Kojima has praised the studio’s lean structure as “ideal” for crafting narrative-driven RPGs efficiently.
  • Broche predicts growing interest in mid-tier AA-class games as escalating production expenses challenge traditional AAA models.