Cities: Skylines 2 Developers Promise Performance Fixes Amid Criticism of Launch Issues
Developer Colossal Order aims to improve issues tied to game rendering, targeting a steady 30 fps, while defending its decision to launch the game despite known performance problems.
- Cities: Skylines 2 was released with known performance issues including frame rate drops, graphical glitches and even crashes, particularly with large cities and lower-end hardware.
- The developer, Colossal Order, has assured players that the issues are not fundamental to the game's design and promised to address the problems through forthcoming updates, targeting a steady 30 fps.
- The focus of the upcoming patches will be on rendering optimization including reducing the number of vertices processed per frame and optimizing visual effects like Depth of Field, Global Illumination, and Volumetrics.
- The decision to launch the game despite known issues was defended based on the feedback from players who were not significantly affected by these problems and were still able to enjoy the gameplay.
- Colossal Order clarified that maximum frame rate is not the priority for a city-building game like Cities: Skylines 2, but rather limiting stutters and ensuring a responsive user interface; they aim to achieve a balance between improving graphics and optimizing performance.