Overview
- Igor Sarzynski used Bluesky to reject the long-running claim that Cyberpunk 2077’s elevators hide load times, calling the idea a misconception.
- Sarzynski argued the Red Engine can stream the city without such tricks, adding that elevators could even be transparent and describing the engine as “a miracle.”
- Coverage cites the studio’s framing that elevators function as structural and narrative tools, with some rides extended to support dialogue pacing.
- He reiterated CD Projekt Red’s shift from its in-house tech to Unreal Engine 5, replying that the team wants to make games, not engines.
- Context from recent reporting notes the game’s rough 2020 launch and subsequent improvements through updates and Phantom Liberty, with a Cyberpunk sequel still in early development and no release date.