Particle.news

Capcom Rebuilt Assets to Secure Stable 30 FPS for Monster Hunter Wilds on Switch 2

The studio says deep shader and effect rework preserves gameplay feel and will inform wider performance fixes ahead of the Ascendance expansion.

Overview

  • Capcom confirmed the Switch 2 port targets a stable 30 frames per second across modes, including during four-player hunts.
  • The team rebuilt certain assets and shaders from scratch and redesigned visual effects to run more efficiently while keeping the game's original look.
  • Capcom said engineers ensured changed effects still matched existing hitboxes and collision so monster interactions and gameplay remain unchanged.
  • Published technical details list Switch 2 resolution presets, with portable mode at about 1536×864 and docked options for higher resolution or frame-rate-focused output.
  • Capcom plans to apply the optimisation lessons from the Switch 2 work to improve performance on other platforms, and the Switch 2 build will include prior free updates and local co-op.