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Capcom Plans to Evolve RE Engine Into an AI-Generation Platform

Capcom says the REX overhaul will let AI work directly with its engine to speed development through automated testing.

Overview

  • Satoshi Ishida outlined the REX project at Capcom Open Conference RE:2026 on October 2 as a multi‑year effort to retrofit the company’s RE Engine so AI and machine learning can read and act on its code and data.
  • REX bundles named systems such as RE:Dox for standardized data, RE:UI for tool interfaces, RE:Flows for visual scripting, RE:Runtime for batch runtime work, RE:Log for compact telemetry, and a shared RE:C++ foundation to make the codebase machine‑readable.
  • Capcom plans to enable AI-assisted code generation and autonomous playtesting that uses screen and audio input to find bugs, aiming to reduce manual QA workload and speed iteration on large, complex builds.
  • The company will open‑source parts of the tooling, including RE:Dox and RE:Log, to help train AI and encourage broader integration while keeping most engine internals proprietary.
  • Capcom reiterated that it will not ship AI‑generated game assets and that REX is an incremental evolution of RE Engine, a change that will reshape developer workflows, hiring needs, and how studios use logs and data for tooling.