Overview
- At its Capcom Open Conference RE: 2026 on Friday, the company announced REX, a multi‑part initiative to integrate six AI and machine‑learning programs into its RE Engine to speed development and improve quality assurance.
- REX includes named tools such as Re:Dox for data normalization, RE:UI for tool optimization, RE:Runtime for group animation efficiency and RE:Flows to convert mechanic ideas into a common programming language.
- Capcom plans to move parts of its toolset to a more common, machine‑readable programming language so AI can more easily generate programs and run automated test plays to find bugs.
- The company said it will publish some REX technologies publicly for wider use and AI training but reaffirmed its policy that AI‑generated creative assets will not be implemented in final game content.
- Capcom frames REX as a developer productivity platform to help more than 2,000 global RE Engine users iterate faster, with gradual rollouts and no shipping timetable announced yet, which could change workflows, speed QA and lower manual coding work for teams.