Overview
- The update reduces weapon motion, including visual recoil, turn sway, and idle sway, improving aiming stability by 30% to 75% depending on the weapon class.
- Headshot damage has been increased for most full-auto primary weapons, requiring one fewer headshot to secure a kill in most cases, except for SMGs at max damage range.
- Sniper rifles now eliminate idle sway completely when aiming down sights, with developers monitoring balance closely after this change.
- The patch fixes several bugs, including a glowing character glitch on the Nuketown Holiday map and AFK warnings in Zombies mode.
- Melee weapons receive faster attack speeds, and adjustments to multiplayer modes include updated score limits and improved spawn logic on select maps.