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Bulkhead CEO Defends Crunch as Wardogs Sells Two Million Copies

The company says it will give staff December off after criticism of hiring and social‑screening remarks.

Overview

  • Bulkhead’s Wardogs sold two million copies in less than a week, delivering a major financial windfall for the studio.
  • In an interview published Tuesday, September 15, 2026, CEO Joe Brammer said crunch is an expected part of development and that hiring teams check applicants’ social posts for anti‑crunch views.
  • Brammer has denied that he endorsed mandatory crunch, posting on X that reports claiming he did were “made up,” while also announcing a full month off for staff and a delayed console release to 2028.
  • The studio says employees who hold shares will receive significant bonuses tied to Wardogs’ success, but reporting notes those financial rewards do not reach every staff member.
  • The episode has focused fresh attention on long‑running industry debates over mandatory crunch, pay for extra work and hiring practices and could increase pressure for clearer safeguards or collective bargaining in games development.