Overview
- On July 2, CEO Leslie Benzies told staff he believed “internal and external saboteurs” were responsible for MindsEye’s and the company’s struggles.
- A UK redundancy consultation began in late June, with around 300 studio employees receiving at-risk notices.
- IO Interactive CEO Hakan Abrak publicly dismissed sabotage allegations, saying the game’s performance speaks for itself.
- MindsEye’s June 10 launch was marred by pervasive glitches that prompted rare PlayStation refunds and record-low review scores.
- Benzies vowed to mount a redemption arc with a MindsEye relaunch despite workforce cuts and skepticism over its viability.