Overview
- Calling generative AI “a snake eating its own tail,” the Last of Us co-director said he has “zero interest” in computer-generated art and that “I don’t think prompting is art.”
- Straley confirmed Wildflower Interactive did not use generative AI at any stage of developing Coven of the Chicken Foot.
- He emphasized that the game’s reactive companion relies on human-crafted logic rather than machine learning or large language models.
- He warned that the word AI now leads to misinterpretation, noting that in game development it traditionally referred to scripted NPC behavior.
- The coverage contrasts his stance with studios experimenting with generative tools, citing Embark’s Arc Raiders, NetEase’s Where Winds Meet, and Larian’s recent clarification after backlash, as well as support from major publishers.