Overview
- In a new GamesRadar+ interview, Fargo reiterates the project is “probably by a factor of 10” more ambitious than inXile’s previous work.
- He identifies the key challenge as translating deep systemic reactivity into a first-person format, which he says requires far more assets and iteration.
- The team emphasizes meaningful choice with consequences, including options to be “truly evil,” and Fargo says they build more content than any single playthrough can show.
- Progression is designed for heavy buildcrafting through gadgets, special powers, and deep weapon customization to enable emergent strategies.
- The game is announced for Xbox Series X|S, PC, and Xbox Cloud Gaming with Game Pass and has no release date, with 2026 rumors and some commentary suggesting 2027.